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The Future of Video Gaming - eBook 
ISBN:
978-1-6782-1341-1
Format:
eBook
Other titles in the eBook single titles Go to hardcover
Author: Tom Streissguth Number of Pages: 64 Dewey Code: 338.477948 Lexile: 1000-1400 Interest Grade Level: 6-12 Reading Grade Level: 6-12
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Since their modest start in the 1970s, video games have become the biggest entertainment business in the world. While growing a global audience numbering billions, the medium has gone through many changes and improvements. The future promises many more: new genres, more inclusive multiplayer worlds, and the near-infinite gaming metaverse.
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