Next-Generation Medical Technology: Reviews

Genetics and Medicine: ISBN 978-1-68282-325-5 / eBook: 978-1-68282-326-2
Nanotechnology and Medicine: ISBN 978-1-68282-327-9 / eBook: 978-1-68282-328-6
Robotics and Medicine: ISBN 978-1-68282-329-3 / eBook: 978-1-68282-330-9
3D Printing and Medicine: ISBN 978-1-68282-331-6 / eBook: 978-1-68282-332-3
Virtual Reality and Medicine: ISBN 978-1-68282-333-0 / eBook: 978-1-68282-334-7
School Library Journal, April 2018

Gr 7 Up—This series explores how advancements in genetics, nanotechnology, robotics, 3-D printing, and virtual reality have transformed the medical world. Titles open with a time line highlighting important milestones in each area. The bulk of the text consists of many examples of the tech in action within the field. Examples include engineered nanoparticles that can detect peanut allergies, prosthetic limbs improved by robotics, and a future in whic 3-D printers can create transplant organs from a patient’s own cells. The language is accessible and key concepts are repeated, reinforcing knowledge acquisition. A slightly oversize font and well-placed photographs and diagrams provide visual relief in an otherwise content-dense presentation. Sources are well documented, and additional resources and suggested websites for further research are included.
VERDICT A fascinating look at cutting-edge technology that will likely inspire a few future medical professionals.

Virtual Reality and Medicine: ISBN 978-1-68282-333-0 / eBook: 978-1-68282-334-7
Booklist, May/June 2018

A brief history of 3-D and virtual reality (VR) kicks off this insightful look at the applications of VR in the medical field. VR as a training tool may seem obvious, but readers will be surprised to learn that VR bodies have begun replacing cadavers at many medical schools, and “telementoring” lets less experienced doctors directly observe skilled practitioners at work. VR technologies also allow doctors to stimulate specific parts of a patient’s brain and fine-tune their treatment. Even VR games have a place in hospitals, as they offer valuable distraction from pain or boredom. Similarly, rehabilitation programs will use VR to encourage patients during physical therapy. This Next-Generation Medical Technology series (5 titles) entry is illuminating, well researched, and timely, making it an excellent addition to teen STEM collections.
—Julia Smith